el framework was designed to take into consideration the evolution that businesses experience as they e more knowledgeable about their industry. This is particularly true for business segments that are just emerging as is the case with virtual world game developers/operators. The model posed of four interrelated stages. Fig. 1 shows the different stages.РFig1 Dynamic business model framework for emerging technologies.РThe factors that affect the ess of pany’s business model at its early stages are different from those affecting the business at a more mature stage. In the first stage technical issues are of greatest importance. In the second stage environmental factors such as law and adoption should be considered. In the third stage developers can begin to incorporate traditional revenue m