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我学院:vr延迟优化方法

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fferRendering),其实也会增加一点延迟,不如省掉这一步,即FrontBufferRendering,或者叫DirectMode:  参考资料WhatisMotion-To-PhotonLatency? t-is-motion-to-photon-latency/OptimizingVRGraphicswithLateLatching https://developer./blog/optimizing-vr-graphics-with-late-latching/VRDirect:HowNVIDIATechnologyisImprovingtheVRExperience http://blog./xoyojank/article/details/ks/VR_Direct_GDC_2015.pptxVirtualRealitywithAMDLiquidVR™Technology -us/innovations/software-technologies/technologies-gaming/vrLessonsfromIntegratingtheOculusRiftintoUnrealEngine4 http://static./connect/slides/OculusConnect_Epic_UE4_Integration_and_Demos.pdfOculusRift-HowDoesTimeWarpingWork? https://ch?v=WvtEXMlQQtIAsynchronousTimewarpExaminedhttps://developer./blog/asynchronous-timewarp-examined/Unity3D|Cocos|php|HTML5|Java|ios|Android|C#|AS3|UI设计|原画设计|动漫美术|游戏策划

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